Grim Reapers Free-Shard Tri-Bard Training Script by trix5067

Created: 05/16/2026
Last Updated: about 22 hours ago
Description from the author:

Can be used in Shelter Dungeon to train to 80.

Will work on released animals.

Best results at Prevelia Zoo from level 80.

// Grim Reapers Free-Shard Tri-Bard Training Script // UOAssists infamous Grim Reaper is back, accept no imitations! // Disclaimer: This script takes elements from several other scripts, but has been largely re-written from the ground up. // Special mentions to Jaseowns and thisideasucks // ___ // / /\ |---. // |__|/__ |---,\ // | GRIM |= ` // |REAPER/| // | .-- | // | | | // | | | // | | | // / | | // /_____\ | #Set your skill caps @setvar! provoCapGR 100 @setvar! discoCapGR 100 @setvar! peaceCapGR 100 #Set a custom monster to train on @setvar! dungeonMob "a corpser" #Do not edit below this line #============================================================================ @setvar! discotimerGR 0 while not dead #Skill Selection if skill 'Provocation' < provoCapGR and skill 'Provocation' <= skill 'Discordance' and skill 'Provocation' <= skill 'Peacemaking' if discotimerGR = 1 @setvar! discotimerGR 0 wait 5000 endif useskill 'Provocation' elseif skill 'Discordance' < discoCapGR and skill 'Discordance' <= skill 'Peacemaking' useskill 'Discordance' @setvar! discotimerGR 1 else if discotimerGR = 1 @setvar! discotimerGR 0 wait 5000 endif useskill 'Peacemaking' endif wait 250 #New instrument required if insysmsg "What instrument" if findtype "bamboo flute" backpack as instrumentGR target instrumentGR elseif findtype "tambourine" backpack as instrumentGR target instrumentGR elseif findtype "drum" backpack as instrumentGR target instrumentGR elseif findtype "lute" backpack as instrumentGR target instrumentGR elseif findtype "lap harp" backpack as instrumentGR target instrumentGR elseif findtype "sackbut" backpack as instrumentGR target instrumentGR elseif findtype "hurdy gurdy" backpack as instrumentGR target instrumentGR else overhead "Stopping, you need an instrument in your backpack" 34 stop endif wait 1000 endif #Targetting if findtype "an anaconda" ground -1 -1 10 as mob if noto mob = hostile target mob else ignore mob replay endif elseif findtype "a rock guar" ground -1 -1 10 as mob if noto mob = hostile target mob else ignore mob replay endif elseif findtype "a sand crawler" ground -1 -1 10 as mob if noto mob = hostile target mob else ignore mob replay endif elseif findtype "a wolfhound" ground -1 -1 10 as mob if noto mob = hostile target mob else ignore mob replay endif elseif findtype dungeonMob ground -1 -1 10 as mob if noto mob = hostile target mob else ignore mob replay endif else overhead "No mob found" 34 stop endif wait 250 #Provo Second Target if insysmsg "Whom do you wish them to attack?" target self endif wait 2000 if insysmsg 'barding skill cooldowns' overhead 'Reset Proc!' 1267 elseif insysmsg 'You play successfully,' overhead 'Success!' 1267 if discotimerGR = 1 wait 4000 else wait 9000 endif else overhead 'Fail!' 1288 wait 4000 endif clearsysmsg endwhile

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